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Sep. 11th, 2016 08:12 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hey, guys, this is Cappy and Xander! We wanted to say thank you for sticking with us to the end. We hope that, ultimately, The Cradle Project was a fun experience for people. That said, we are aware of several issues that we'd like to quickly address in this post.
The first thing we want to address is the plot and pacing of midgame, as this has been brought up to us before. Around w7, both Coco and Xander were unfortunately hit by very serious RL issues. We would prefer not to get into the details, but please understand that this was a very difficult and stressful time for them both. Because of this, metaplot issues such as NPC tags, player/third-role plots, and graveyard plots fell by the wayside until around w10, as Cappy was never intended to be a plotmod and already had to spend most of her time working on the cases and trials. This is not an excuse, but rather an explanation and an apology; we should have communicated with the playerbase better that two of our mods were dealing with RL issues instead of leaving them frustrated that their efforts to impact the game or discover more of the metaplot kept being stalled with no explanation as to why. This lack of communication was our mistake and we deeply apologize for it.
The second thing we wanted to address is endgame. Again, we would like to thank AO/Alli for coming on board during the last two weeks of the game, as we (Cappy and Xander) would have honestly been lost without her. In full honesty, we had no firm plan for endgame, as Coco was our main plotmod and most of the metaplot was her design. Following w10 (Dave's trial), it became more and more difficult to get into contact with her, and downright impossible from w12. We were not alerted of this, we were not given a heads up. This lack of communication seriously affected the game; the biggest issue was that we had no idea what Coco had planned for endgame. We had to put something together a week before, as well as tie up a bunch of plot threads that we weren't sure how to handle. Again, this is not an excuse, but an explanation and apology; in retrospect, we should have had a plan already written up for endgame that was shared between the three of us rather than rely on a single mod. And because it really cannot be said enough, we are incredibly grateful to AO for helping us out during the last trial and endgame, as she brought a fresh perspective and a ton of great ideas and also contributed as much work as a main mod would.
Once again, guys, thanks for sticking with us. We're sorry for all the trouble caused, and we hope that despite it all, we did give you some good memories. If you have any feedback, please leave it in the comments below and let us know if you'd like your comments screened or unscreened.
The first thing we want to address is the plot and pacing of midgame, as this has been brought up to us before. Around w7, both Coco and Xander were unfortunately hit by very serious RL issues. We would prefer not to get into the details, but please understand that this was a very difficult and stressful time for them both. Because of this, metaplot issues such as NPC tags, player/third-role plots, and graveyard plots fell by the wayside until around w10, as Cappy was never intended to be a plotmod and already had to spend most of her time working on the cases and trials. This is not an excuse, but rather an explanation and an apology; we should have communicated with the playerbase better that two of our mods were dealing with RL issues instead of leaving them frustrated that their efforts to impact the game or discover more of the metaplot kept being stalled with no explanation as to why. This lack of communication was our mistake and we deeply apologize for it.
The second thing we wanted to address is endgame. Again, we would like to thank AO/Alli for coming on board during the last two weeks of the game, as we (Cappy and Xander) would have honestly been lost without her. In full honesty, we had no firm plan for endgame, as Coco was our main plotmod and most of the metaplot was her design. Following w10 (Dave's trial), it became more and more difficult to get into contact with her, and downright impossible from w12. We were not alerted of this, we were not given a heads up. This lack of communication seriously affected the game; the biggest issue was that we had no idea what Coco had planned for endgame. We had to put something together a week before, as well as tie up a bunch of plot threads that we weren't sure how to handle. Again, this is not an excuse, but an explanation and apology; in retrospect, we should have had a plan already written up for endgame that was shared between the three of us rather than rely on a single mod. And because it really cannot be said enough, we are incredibly grateful to AO for helping us out during the last trial and endgame, as she brought a fresh perspective and a ton of great ideas and also contributed as much work as a main mod would.
Once again, guys, thanks for sticking with us. We're sorry for all the trouble caused, and we hope that despite it all, we did give you some good memories. If you have any feedback, please leave it in the comments below and let us know if you'd like your comments screened or unscreened.