So Xander already said a lot of things I agree with and apologize for, so I'll keep this short. I'll also say to please not put the blame on Xander for this one, because honestly she did fantastic as a first time murdergame mod and put in a ton of work even with personal RL issues already causing her a great deal of stress. Given the issues both RL and RP that rose over the course of this game that we couldn't have predicted, I really don't think anyone could have done any better and I truly admire the amount of dedication and passion she had for trying to give the players the best game we could even with how much stress she was already under. Even when sick and feverish or dealing with RL things, Xander was always available and ready to work on the game.
On my part, I'll say that a lot of the miscommunication and lack of coordination could have been prevented if I had stepped up and voiced my conerns earlier. We realized around w9 or so that we had become way too overambitious in terms of our metaplot and roles, but honestly, I should have seen the signs and spoken up earlier. It was already becoming clear to me around w8 that Xander and I were doing the vast majority of the work when it came to cases, but I never said anything or expressed how worried I was getting because I figured I could handle it - casework was what I had signed on for and I was happy to do it when my co-mods were going through serious RL issues.
Ultimately keeping silent was a mistake however, as it lead to a massive lack of coordination when it came to the metaplot due to our lack of information. Coco's absence was something that should not have taken us by surprise, and I should have spoken up much earlier so we could plan out endgame and metaplot while she was still available and possibly asked around for a helper mod to come on board. I should have also been paying more attention to the players' issues with the metaplot instead of focusing all of my attention on the cases. I didn't even notice NPC tags getting dropped or unanswered, and as a mod, that was a major failing on my part. By the time the three of us realized how much was slipping through the gaps, we were already ten weeks into the game, and that's inexcusable.
Regarding my behavior, I'll say that while I don't regret going into that anon plurk, I should have kept it at that and not started a huge storm on my personal plurk about it. It's been pointed out to me that a lot of the players in this game were new and people I hadn't really interacted with before, so the casual/sarcastic and joking tone I tend to take in game plurks could be construed as aggressive or deeply unprofessional. If this was the case and I came off as unapproachable, then I apologize. It was never my intention at all to make any of the players feel uncomfortable or unwelcome in our game or in coming to me with concerns, and I'm genuinely sorry if I ever made you feel this way.
Ultimately, I do still really hope people had fun in Cradle! We had some bumps, but I hope people will remember the high points more than the low points. I disagree with Xander in her assessment that she's incapable of modding - like I said at the start of this, I think she did a brilliant job with everything that happened and while there were certainly areas we could have handled better, I don't regret signing on to mod with her at all. I think that even with all the issues - and I'm not diminishing those or player's frustrations at all - this is still a game she can definitely take pride in, especially with all the work she put into it.
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On my part, I'll say that a lot of the miscommunication and lack of coordination could have been prevented if I had stepped up and voiced my conerns earlier. We realized around w9 or so that we had become way too overambitious in terms of our metaplot and roles, but honestly, I should have seen the signs and spoken up earlier. It was already becoming clear to me around w8 that Xander and I were doing the vast majority of the work when it came to cases, but I never said anything or expressed how worried I was getting because I figured I could handle it - casework was what I had signed on for and I was happy to do it when my co-mods were going through serious RL issues.
Ultimately keeping silent was a mistake however, as it lead to a massive lack of coordination when it came to the metaplot due to our lack of information. Coco's absence was something that should not have taken us by surprise, and I should have spoken up much earlier so we could plan out endgame and metaplot while she was still available and possibly asked around for a helper mod to come on board. I should have also been paying more attention to the players' issues with the metaplot instead of focusing all of my attention on the cases. I didn't even notice NPC tags getting dropped or unanswered, and as a mod, that was a major failing on my part. By the time the three of us realized how much was slipping through the gaps, we were already ten weeks into the game, and that's inexcusable.
Regarding my behavior, I'll say that while I don't regret going into that anon plurk, I should have kept it at that and not started a huge storm on my personal plurk about it. It's been pointed out to me that a lot of the players in this game were new and people I hadn't really interacted with before, so the casual/sarcastic and joking tone I tend to take in game plurks could be construed as aggressive or deeply unprofessional. If this was the case and I came off as unapproachable, then I apologize. It was never my intention at all to make any of the players feel uncomfortable or unwelcome in our game or in coming to me with concerns, and I'm genuinely sorry if I ever made you feel this way.
Ultimately, I do still really hope people had fun in Cradle! We had some bumps, but I hope people will remember the high points more than the low points. I disagree with Xander in her assessment that she's incapable of modding - like I said at the start of this, I think she did a brilliant job with everything that happened and while there were certainly areas we could have handled better, I don't regret signing on to mod with her at all. I think that even with all the issues - and I'm not diminishing those or player's frustrations at all - this is still a game she can definitely take pride in, especially with all the work she put into it.